Monday, December 31, 2012

The new version: Status and Contents

Thanks to everyone for the positive responses and support! Knowing that people want to see the project move forward is extremely motivating!

I have mostly seen questions about the release timeline and the old version. I will address those two issues as well as the new content and differences between versions.

1) My goal for release of the updated version (a major update, not even close to final) is no later than February 1st 2013. However, it is a strong possibility that I can get it done by mid January.

2) I am not supporting the old version, because it is incomplete, buggy, and very out of date. If you get a copy and want to try it, go for it. Just be aware of the nature of what you are playing.

3) Here is a list of new features and changes:
- New, better artwork. Many more images, with variations.
- Improved gameplay systems. Instead of a D20 style RPG system, I am keeping things simpler and faster. You will still have character stats, experience levels, dialogue, combat and plenty of options and depth.
- New encounters and enemies
- New NPCs
- New Quests
- New dynamic, interactive system for adult content. This is AIF, and I want the sex to be much more interactive and repayable than most games.
- Revised and updated existing content.
- Initial areas of open world gameplay.

This is a big update, and it is foundational. Much of what I am doing now involves creating modular systems that can be used multiple times. This will speed the creation of future content.

Right now my only debate is whether to release the new version with some placeholder content, or finish writing everything first.

So that is where we stand and where we are going. Let me know if you have questions!

Tuesday, December 18, 2012

I created Adventures back in 2009. My ambitions were huge, but my available time was limited, and I ended up sidelining the project after a few initial releases and restarts. The game originally featured a version of the popular D20 RPG rules, but I later found it to be far too complex for what I was trying to create. The early versions of the game did a decent job of setting the stage for later content, but I neglected many areas that could have fleshed the game out better. The original version also included a fair amount of pictures, but these were fairly limited in quality.

Despite these shortcomings, the game was well received, although the audience was rather limited.

I have come back to work on the game and have already made great progress. I have stripped out much of the D20-inspired content, and focused on a simpler system that still preserves enough depth to be interesting. I threw out most of the original pictures, and have started fresh with images that are of much higher quality and quantity. I have expanded many of the early areas, with plans for further expansion. Most important of all, I have a much more solid plan this time, one that I can accomplish far easier than the wide ranging ideas I had early in development.

If you played Adventures in the past, and liked it, you will probably enjoy the new version. It is basically a bigger, prettier version of what you have already seen. There is some new content, but I haven't pushed the storyline much further...yet. That will come in due time. I wanted to release this updated version before pushing into new territory so that I could get some initial feedback before I really dig into the new content.

So...that is it for now. I hope to have the updated version out sometime over the next couple weeks. After that, I will be going into new content. This won't be a fast process, but I would like to finish the game over the next year. Wish me luck!

Oh, and for a preview...here is an example of a character portrait...just an example, because you can now pick things like hair styles!


Welcome to my new blog!

I will be using this blog to post updates on my various projects.